﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using LostHobbits.Scene.Characters.NPC.States;

namespace LostHobbits.Scene.Characters.NPC
{
    public class NPC
    {
        private INPCState state;

        #region ISceneObject Members

        public Microsoft.Xna.Framework.Vector2 Position
        {
            get
            {
                throw new NotImplementedException();
            }
            set
            {
                throw new NotImplementedException();
            }
        }

        public void Update(Microsoft.Xna.Framework.GameTime gameTime)
        {
            throw new NotImplementedException();
        }

        public void Draw(Microsoft.Xna.Framework.GameTime gameTime, Microsoft.Xna.Framework.Vector2 parentPos)
        {
            throw new NotImplementedException();
        }

        public void Load(Render.RenderManager renderer, Sound.SoundManager sound)
        {
            throw new NotImplementedException();
        }

        #endregion
    }
}
